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In This GZDoom/UltimateDoomBuilder tutorial we will look at importing custom textures into our level using the PK3 format which offers better compression and an easier file system to work with.
** Chapters **
00:00 - Intro
00:40 - Getting Our Tools / Assets
03:40 - Setting Up Our Tools And Converting Our Texture
06:03 - Creating Our PK3 Archive
08:30 - Adding Our PK3 Archive To Our Existing Map
11:00 - Outro
Slade 3
https://slade.mancubus.net/
PNGOUT
http://www.advsys.net/ken/utils.htm
PNGCRUSH
https://pmt.sourceforge.io/pngcrush/
Grass Texture Used In Tutorial by AmbientCG
https://ambientcg.com/view?id=Grass001
ZDoom Wiki - Textures File
https://zdoom.org/wiki/TEXTURES
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