How to Use Topology and Shell Modifier in 3ds Max

Опубликовано: 02 Август 2026
на канале: Cad By Simplified Academy
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Video Description :
How to Use Topology and Shell Modifier in 3ds Max

1. Open or create a file in 3ds Max where you want to apply the Topology and Shell modifier.
2. Select the object, right-click to convert it into an Editable Poly, then navigate to the Modeling Ribbon and choose Generate Topology.
3. In the topology selection dialog box, choose your desired pattern. Then, press 4 (or use the Polygon Selection option in Edit Poly), right-click, and apply Inset.
4. Adjust the parameters to achieve your desired design, confirm the changes, remove any extra portions, and then apply the Shell Modifier.
5. Modify the shell thickness to refine the object’s shape. Once satisfied, convert it back to an Editable Poly.

Your object is now complete with Topology and Shell Modifier applied!

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