GPUGame Developer Update

Опубликовано: 08 Май 2026
на канале: Recursive Blueprint
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Quick update on my Niagara GPU Compute Zombie game. All bullets, enemy, AI, collision detection and response occurs in a single persistent Niagara Compute shader. I decided to go with Synty assets which are awesome. Also started to utilize a "height map cache" inside compute to help with map collision.