Hey Guys, I am finally doing my organics texturing full process video! A lot of people were requesting this one so I took sometime to put this together for you guys!
I will say, organic asset takes time...and I ended up with long recordings, I figure I will separate this into three videos, the first one you see here covers the modeling of this chameleon. The second part is Mari texturing full process, and the third part is also highly requested, Substance Painter organic texturing full process!
In this video you will learn:
Different ways you can create scales for your organic asset
How to create displacement maps in Mari and displace in Zbrush
How to clean up your projections to create the final model
I forgot to mention in the video, I started with Dynamesh and got the final geometry from Zremesher.
I hope this is helpful! Please leave all your questions in the comments and I normally reply to all of them!
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