Unreal Engine C++ + Sound Attenuation + Dynamic Emotions
🎶 Characters that feel the music — literally.
This week, I took another step in emotional gameplay design:
I made my character dance, feel, and change mood in real-time based on music.
It's not pre-rendered. It's not a cutscene. It's fully dynamic and in-game.
🛠️ Powered by two custom gameplay systems I built from scratch:
🎧 SoundBox
A modular audio actor with:
✅ Realistic sound attenuation — you only hear it when you're near
🎼 Music sequence playback — random or linear
🔊 Sound effect presets (HiFi, Bluetooth, Vintage)
🧩 Drop-in ready — place it anywhere, configure it with a few clicks
Each room in the level plays a different style of music:
Reggae 🎷 | Metal 🎸 | Classical 🎻
🎭 StoryDirector
My narrative brain system that:
🎙️ Triggers voice lines + animations
🎞️ Syncs facial expressions with emotions and body gestures
🤖 Reacts to the environment (like music) to change the character's mood live
🎬 In the demo video:
Watch how music impacts the character in real-time:
Reggae makes her happy and relaxed
Metal gives her an aggressive, energetic vibe
Classical brings calmness and elegance
All fully synced with animation and facial expression changes — dynamically.
This is all part of TenebrisMechanics:
🎮 My advanced Unreal Engine 5 gameplay framework for expressive, immersive, cinematic games.
Clean architecture. Modular design. No blueprint spaghetti.
💡 Imagine using this in your project:
Narrative cutscene-like moments, but fully playable
NPCs that dance to music you drop in-world
Characters who react emotionally to ambient sound
Emotional storytelling, without breaking the gameplay loop
🎥 Watch the system in action in the video above!
📌 More updates and devlogs:
🔗 Patreon: https://lnkd.in/dE4zT-2j
🐦 Twitter/X: https://x.com/goatofmendesdev
❓ What song would your character dance to?
Drop a comment — I’d love to hear it. 🎶👇
#UnrealEngine #GameDev #DynamicSound #CharacterEmotion #SoundDrivenGameplay #IndieDev #ModularGameplay #CinematicGameplay #StorytellingInGames #FacialAnimation #AIAnimation #AudioSync #GameplayFramework #ImmersiveDesign #SoundBox #StoryDirector #UnrealCPlusPlus #UE5 #Metahuman #EmotionalNPCs