In this video Nik shows you how to create an apple in Blender with a minimal amount of vertices and a lot of modifiers. The main advantage of this procedural approach is, that the model can be customized quickly without the need to model it all again. Next weeks video ( • Procedural Apple Shader in Blender! ) will be about creating a material for this apple.
Timestamps:
00:00 Intro
00:24 Model the Base
03:36 Model the Stalk
06:22 Bottom Part
07:31 Outro
VDB Explosion Pack for Blender: https://gum.co/vdb-explosions
Video Instructor: Nik Kottmann
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