Error report submission for Genshin Impact displaying multiple combat bugs after 2.4 update

Опубликовано: 25 Июль 2026
на канале: BlackTigr, Inc.
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After the 2.4 update last night, I started working on my commissions. The first one (defend Ley Line monolith in dragonspine), enemies only spawned in one at a time. No other enemies would spawn in until the current one was defeated. I was also first experiencing enemies not taking damage despite the numbers displaying. I neglected to record this first incident because I was very confused as to what was going on.
I logged out and then a short while later, I went back in to try my second commission, this time making sure to record it and the battles I had afterwards while trying to complete quests.

As you can see in the video:
-During combat enemies won't seem to take damage from certain characters despite the damage numbers still displaying (though sometimes even that wasn't the case). Or not taking damage at all.
-Sometimes enemies will spawn in with no HP bar displaying and this won't display until almost the end of the battle.
-There is also the issue of particles not being absorbed thanks to them getting stuck in the ground and then timing out.
-Loot drops were also not happening with enemies. Either they would get stuck in the ground or simply not drop at all. Logging out and then back into the game did not fix this since they disappeared upon returning.
-Enemies would be marked as having fallen, as seen by the EXP earned message displaying on the left, but those same enemies would still be active, trying to attack the character and not despawning for a long time after being marked as fallen. They would finally disentegrate after a long while despite numbers still displaying them taking damage even after the game marks them as fallen.
I have spoken to multiple players that are having the same problems and I hope this can be fixed quickly since I do not feel comfortable proceeding with anything combat-related unless it is a commission. Which means I am putting all actual quests on hold for now.
Some battles are sped up to make the video not too drawn out and because my video editor has a length limit.