Elevate Your Game with World Space UI in Unity

Опубликовано: 20 Октябрь 2025
на канале: git-amend
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World-Space UI: wire a world-space Canvas, hook up a dropdown (then populate it at runtime), and add smart facing modes—Player, Camera, and a Hybrid that locks pitch while keeping yaw responsive. We’ll integrate Cinemachine Target Groups with smooth weight easing so the camera frames your UI naturally, then layer in a CanvasGroup fade for a polished appear/disappear. Along the way you’ll see clean, symmetric lifecycle code, input lock on the FreeLook, and tips for trigger-based proximity—everything you need to elevate your game’s diegetic UI from basic to satisfying and professional.

Speed Tutor UGUI Dropdown -    • How To Create A Dropdown in Unity | Beginn...  

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▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬

0:00 Overview
1:55 EnemyWorldUI
4:40 Aiming the Canvas
6:36 Clickable Button
7:45 More Aim Modes
9:28 Dropdown Menu
11:31 Cinemachine Target Group
14:46 Fade In/Out

Source code: https://gist.github.com/adammyhre/382...

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More Useful Code:
https://github.com/adammyhre?tab=repo...
Unity Utility Library: https://github.com/adammyhre/Unity-Utils
Lock Inspector Hotkey: https://gist.github.com/adammyhre/475...

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