Highlight targeted object through Scriptable Render Pipeline [Tutorial][C#] - Unity tutorial 2020

Опубликовано: 30 Октябрь 2024
на канале: Mercenary Camp
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We use the Scriptable render pipeline to override the materials of selected game object / objects on a specific layer. We achieve this by creating a shader in shadergraph, adding a render object (experimental) to our forward renderer, and choosing which gameobject layer will be affected by our brand new shader.

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