This tutorial covers how to use the Modeling tools in Unreal Engine to create more complex shapes. Specifically we cover using CubeGrid to create a room and cut doors and windows into it. Then we use the MeshCut tool to create unique shapes much like the Boolean tool.
0:00 Tutorial Goals
0:15 CubeGrid and controls
2:04 Continued edits
3:18 MeshCut tool
5:02 Wrap-up and Outro
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