#blender #geonodes #geometrynodes
Splines is very useful feature in geonodes. It is tentacles, cables, Liana etc.
But geonodes doesn't have any tools for spline's UV-unwrapping.
You can solve this trouble via Store Named Attribute Node!
It give you U and V coordinates in Shader Editor!
I coudn't to find better example than noised flying spline.
But remember about 'Edge Paths to Curves' Node.
Remember about new 'Simulation' node,
and new great possibilities about curves.
P.S.: later I get new ideas about UV of splines,
but didn't check it yet. And maybe developers of Blender
create UV-spline-node soon.
https://docs.blender.org/manual/en/la...
https://docs.blender.org/manual/en/la...