Unreal Engine 5 Frostmourne valley RTX3080

Опубликовано: 29 Сентябрь 2024
на канале: FLIPSIDE 3D
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First scene building in Unreal Engine 5. Added more bits into the ice valley I made with UE5 earlier. Adjusted lighting and atmospheric properties to suit the high snow mountain feel. Still really beginning and learning as I go. Lumen and virtual shadows enabled. Nanite enabled. Quixel megascans really shine in the new Engine. Early access so I did run into some random crashes here and there but overall very impressive. I couldn't merge the meshes properly so I just left them as individual meshes but it still ran fine on my machine.

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