I made this game in about 21 hours over the course of a week. This was part of a job application and the prompt was essentially "Make a clone of Asteroids Deluxe". I think it came out pretty well given the amount of features to build and the time frame.
I would have loved to do a few optimizations like implementing object pooling and getting rid of any per-frame allocations and I also would have loved to implement a leaderboard but of course I had to control the scope to get things done on time.
Source Code: https://github.com/mjholtzem/Asteroid...
Play in the browser: https://mjholtzem.itch.io/space-blast...