UE4 Physics-based train on rails - Part 5 - Sample Project

Опубликовано: 11 Май 2026
на канале: Nico's Creative Side
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After a lot of tweaking and fiddling, I've decided to upload a sample project. Still a lot of things not quite right but it gives a good overview of how I've been approaching the challenges involved in getting a train to run in a half-decent fashion in UE4.

Here's a link to the sample (engine version: UE4.27.2):
https://drive.google.com/file/d/1zFLK...
I've stripped out most of the non-essential stuff, but it still comes to 80MB zipped and 218MB uncompressed.

BEWARE!!!!! migrating this project to UE5 (in my case UE5.5) causes the custom collision channels to stop functioning. I found that creating new custom collision channels in the Project Settings and putting them in instead of the old ones solved the issue.

I've started a Discord server for this and other projects:   / discord  

Thanks to Bidone (https://freesound.org/s/183875), Chalicewell (https://freesound.org/s/586278/) and tom_woysky (https://freesound.org/s/316616/) on freesound.org for the audio