UV Grid is a Texture Coordinate manipulation node which lies at the heart of some fantastic and fantastical materials in Blender.
In this video tutorial series, you'll learn to build many and varied procedural materials by first building your own UV Grid node.
In this video, we use UV Grid's Stepped output to pixelate an image, and its Normalized output to create a procedural LED display using Bump and/or Displacement.
00:00 A new interface
02:10 Step Correction
06:42 Building a Bumpmap
07:55 Dealing with Displacement
11:08 Domes from Cones
13:05 Making Masks
14:25 A Virtual Rolling Pin
17:25 Outro
#blender #tutorial #procedural