In this video, we'll be writing a class-based "Hello World" program in Pyxel, a Python library for making retro-style games.
First, we'll set up our Pyxel environment and create a Pyxel window. Then, we'll define a class called "HelloWorld" that will contain our "Hello World" message and all the methods necessary to display it on the Pyxel window.
We'll go through each method step by step, including the init() method which initializes the class, the update() method which updates the Pyxel window every frame, and the draw() method which draws the "Hello World" message on the Pyxel window.
Once we have our class set up, we'll create an instance of the class and call its update() method in a loop until the user closes the Pyxel window.
By the end of this video, you'll have a solid understanding of how to create a class-based Pyxel program and how to display a simple message on the Pyxel window.