4.0's Spiral Abyss - Floor 12: 9 Stars (No Retries) | Genshin Impact 4.0

Опубликовано: 25 Июль 2026
на канале: MattRick128
79
4

Timestamps:
-Chamber 1: 0:17
-Chamber 2: 2:30
-Chamber 3: 5:03
-Character Builds/Statistics: 8:07

Summary:
With 3.8's Abyss finally done as a good rest after the brutalization from 3.7's, 4.0's Abyss arrives and this Abyss in comparison showcases the brand new enemies in Fontaine. This Abyss isn't too bad in terms of difficulty. Anyways, this Abyss difficulty is to me a 7/10.

Characters Recommended/Required:
Zhongli, Raiden Ei, Nahida, Yelan, Kazuha, Baizhu, Ayato, Alhaitham, Yoimiya, Hu Tao, Xingqiu, Xiangling, Bennett, Kuki Shinobu, Fischl, Eula, Kokomi, Venti, Sucrose, Ayaka, Ganyu, Lyney, Lynette, Hydro Traveler

-Chamber 1:
In this chamber's first half, the Maguu Kenki is back. I'm sure you know how to deal with him, despite not battling him in open-world most of the time. Attack him, beware his Phantom Phases, and continue taking him down. For the second half, you'll be meeting up with the newest Fontaine enemies. The first wave compromises of 4 Tainted Hydro Phantasms, and as you know, they are immune to Hydro DMG, so use other elements that's not Hydro against them. After that, the second wave compromises of the new Clockwork Meka enemies and a Cryo Cicin Mage joining in the fray, totaling 3 enemies in the second wave, which is 7 enemies total.

-Chamber 2:
The second chamber's first half compromises yet again another new foe from Fontaine, the Emperor of Fire and Iron. This boss has a Pyro armor on his head, so use Hydro characters to Vaporize the armor off of him, and you'll be able to do more dmg while he's also paralyzed and stunned for a short period of time. Just so you know, after a while, he'll get his armor back, so make sure to keep a consistent pace on damaging him while also destroying his armor. For the second half, you'll meet 3 familiar Eremites as the first wave. After that, you'll meet the new Breacher Primuses. There are 2 of them and one of them summons a Dendro shield, the other summons a Geo shield. Use the corresponding elemental reactions to nullify their shields so that you'll be able to stun them for a short while and also do more dmg to them.

-Chamber 3:
For the final chamber, the first half compromises of yet again the 3 Eremites like in 12-2's second half, but these ones are different ones. After that, you'll come across 2 more of the Meka enemies as the second wave. I consider this a speedrun because you'll need it for the second half. The second half contains the other new world boss in Fontaine, the Icewind Suite. In this iteration of the boss, you'll be taking on the Nemesis of Coppelius. This boss is quite favorable in utilizing its spin move attack with its female mechanized counterpart, and will actually do considerable amounts of Cryo dmg to you, so play safe. After he finishes the spin attack, he'll create a Cryo shield, so use Pyro characters to melt the shield. Expect them to do that move at least once or twice every time to face them in this Abyss. Other than that, make sure to continuously attack them as much as possible while also removing the Cryo shields every once in a while.

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DISCLAIMER: I don't own the music, nor do I claim them as my own.

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