A small section from the lawless, hollowed-out asteroid city space station ‘Omega’ from Mass Effect, remade in Unreal Engine 5.0. This is a fully dynamically lit scene – no light bakes – using Nanite for the meshes and Lumen for reflections and global illumination.
This wasn't based off any specific scene from the game itself - rather the overall atmosphere of the cities on Omega - and it primarily serves as a chance to demo and showcase the latest, official stable version of UE5, given I was curious how the gameplay elements would handle a complex, fully dynamic world - and so far - it seems pretty solid with only minor hiccups!
At this point I don't think it's been confirmed yet that Mass Effect 4 (5?) is going to be in UE5 - but ... maybe? Hopefully? Don't quote me on that.
A good chunk of assets I modelled and textured using Blender; other assorted supplementary set pieces came from Quixel Megascans, the Kitbash3D Neo Cities pack and Epic Games Marketplace content ‘Soul City’. Character from the Paragon pack ‘Lt. Belica’.
In terms of performance, this was running on an RTX 3060, with the gameplay section running at 60fps on the ‘High’ quality setting in native 1080p (upscaled to match the cinematics) and the cinematic sections were rendered out in the ‘Cinematic’ quality setting at native 4K (deferred rendering).
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Please NOTE: I am not affiliated with Bioware in any way. This is a FANMADE cinematic tech DEMO inspired by Mass Effect- it is not a remaster - it does not use any assets from the game itself, and as such, does not - and is not supposed to - match up one-to-one to the original. And it's definately not a publishable game!
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0:00 Cinematic
1:22 Gameplay