Fast, Physically Based Car Shading with 3ds Max, Substance Painter & VRay. Part 3

Опубликовано: 12 Август 2026
на канале: Maraizon Learning
102
5

RENDER READY IN 30 MINUTES!

3Dmodels.org is my preferred supplier for detailed vehicle models. This is my workflow for optimizing, texturing and rendering 3Dm models.

Part 1: Starting with a car from 3dmodels.org, we open it in Autodesk 3ds Max, optimize the geometry and separate parts by material. We unwrap UVWs using Unwrella and export to FBX.

Part 2: In Adobe Substance Painter, we create the file bake mesh maps, setup shaders, create Smart Materials and apply them. We export using an optimized preset.

Part 3: Using a script, we import materials directly to 3ds Max VRay. Using an XRef scene for lighting an environment, we render to the Frame Buffer. Working between Painter and Max we perfect materials for a photo-real result.

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00:00:00 Import textures to VRay
00:00:46 Adjusting reflectivity
00:01:19 Carpaint material
00:02:59 Render setup
00:03:43 Adjustments in Substance Painter
00:04:11 Adjusting window reflectivity
00:04:39 Next steps

Products taught in this video include:
Car model by 3Dm
https://3dmodels.org/
Autodesk 3ds Max
https://www.autodesk.com/
Adobe Substance Painter
https://www.adobe.com/
VRay by Chaos Group
https://www.chaos.com/
Substance Painter to VRay script by Kinematic Lab
https://www.kinematiclab.com/