Already dubbed by some as the British version of Fallout, Atomfall is shaping up to be a hugely interesting take on the apocalypse — swapping out desert wastelands for overgrown British greenery.
We sat down with CEO of Rebellion, Jason Kingsley, to talk about the Atomfall development journey, from its earliest inspirations — including Day of The Triffids and Survivors — to the challenges it faced throughout the development. We even get into some cut content!
Why is making games such a difficult tightrope walk, and what should fans read/watch to get in the mood for Atomfall? Watch the interview to find out!
00:51 Early development
09:56 Quintessentially British
13:00 Cut content
15:12 Originality
19:00 Challenges
20:35 Lead system
24:04 Roadblocks
26:00 Explaining the game
28:47 Reactions
34:25 Tips and tricks
36:55 Movies and books
Atomfall launches 27th March for PC, PS4, PS5, Xbox One and Xbox Series X/S.
Learn more about the game:
https://www.radiotimes.com/technology...
And check out our previous podcast chat with Jason: https://open.spotify.com/episode/6rVO...
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