In this tutorial you will learn what is refraction absorption and how to create complex color gradients that depend on density in refractive materials, and how to go beyond Diffuse + Refract by using Vray Fog.
This tutorial is presented on 3ds-max and Vray, but can be applied to any software / renderer.
Let me know if you have any thoughts or question in the comments!
🚩 Chapters :
00:00 - Introduction
00:23 - Color by density references
00:45 - Why do these gradients happen?
01:19 - How to remake them?
04:12 - Alternatives Comparison
06:13 - Tail Lights
08:09 - Water
10:50 - Blood
14:17 - Technical Comparison
16:08 - Outro
🎵 This episode's music is Voices by 20Syl!