Hey everyone!
Here’s a quick flythrough of my latest personal project - a stylized medieval city environment built in Unreal Engine 5.5.
I modeled all the props in 3ds Max, created most of the textures in Substance Designer, sculpted details in ZBrush, and made foliage with Tree It and Illustrator. I also used Nanite, Virtual Textures, Niagara, and custom master materials for texture painting and blending.
The goal was to create a modular, hand-crafted stylized look while trying out new techniques in Unreal.
📸 Full breakdown, still shots, and process here: https://geomanolov.artstation.com/projects...
🎵 Music : Orchestra Fantasy (Fantasy 2) - LiteSaturation
I’d love to hear what you think - feel free to leave feedback or questions in the comments!
👉 Follow me:
https://www.linkedin.com/in/geomanolov/
https://www.artstation.com/geomanolov
https://geomanolov.artstation.com/