Godot Save System & Main Menu | Indie Game Devlog #13

Опубликовано: 21 Июль 2026
на канале: Kaz
26
2

In this devlog, I build the core systems every RPG needs.

What I covered:
Save System - writing game state (position, HP, quests, flags) to JSON files with 3 save slots using SaveManager.gd

Main Menu - city skyline built from colored rectangles + scanline shader, blinking cursor, and a sliding Load Game panel

Pause Menu - CanvasLayer overlay that pauses the game tree, with Resume / Save / Load / Quit

Dialogue Upgrades - speaker names and portraits in the dialogue box, plus fixed portrait sizing

In-Game PC - a fake desktop with 7 apps (Messages, Contacts, Corp Feed, Contracts) pulling live quest data from GameState

Bug fixes - spawning location after door transitions, PC exit positioning

Building RE:KINTSUGI - a cyber-feudal RPG set in Kurogane City.
No experience, just progress.

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