Workflow Basics Part 2: Asset Exporting in Omniverse

Опубликовано: 16 Июль 2026
на канале: NVIDIA Omniverse
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Note: This video may not reflect the current shipping version

In this series of videos, we cover basics around using Omniverse Create with Autodesk Maya in a creative workflow. Part 2 covers how to export assets including geometry, materials, and cameras from Autodesk Maya into Omniverse. This video also covers multiple methods to upload assets into a nucleus server for collaboration or transitioning forma local Nucleus server to a shared Nucleus.

NVIDIA Omniverse™ is an open platform built for virtual collaboration and real-time photorealistic simulation. Complex creator, designer, and engineering visual workflows are transformed as users and teams connect design tools, assets, and projects for collaborative iteration in a virtual world.

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See the full collection of tutorials at NVIDIA On-Demand → https://nvda.ws/2WluMH2

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