UDK Game Development [Video Course]

Опубликовано: 10 Март 2026
на канале: Tea Time
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UDK Game Development [Video Course]

Features


Develop and customize your very own game quickly and easily in UDK
Enhance the game environment by using Kismet and UnrealScript to create a compelling gameplay experience
An engaging course with step-by- step instructions, making it ideal for newcomers to UDK





Learning
Modify game variables using console commands
Create your first platform with a room, floor, and ceiling
Develop an environment using Geometry Mode and beautify it with materials and static meshes
Build a collectable and checkpoint system making use of Kismet and Prefabs
Use level streaming to create a smooth gameplay experience with no loading
Set up and use an Integrated Development Environment (IDE) and make programming an enjoyable experience
Produce your own custom GameInfo, PlayerController, and Third Person camera
Create custom assets to replace the default elements shown when you start your game with your own main menu, loading screen, and splash screens

About
UDK (Unreal Development Kit) is the free version of the popular and award-winning Unreal Engine 3. A truly powerful tool for game development, there has never been a better time to use it for both commercial and independent game-building projects.

Starting with no prior knowledge of UDK, this course exposes you to the main features of UDK, UnrealScript, and Kismet while showing you how to build a third-person platformer game.

On this journey, you will first learn how to build a level and an area by making use of models and geometry. Following this, you will make full use of Kismet, the Unreal Engine’s visual scripting tool, to create collectibles and a simple checkpoint system. Once the basis of the game has been created, you’ll be ready to dive in to the world of UnrealScript by first setting up its working environment. Next, you will learn how to create custom gameplay behaviors and a camera system. Lastly, you’ll see how to customize your UDK game to replace the default settings with your own main menu, loading screen, and splash screens! By the end of this course, you'll have a solid foundation in building games which you can use in your own future projects.

Style and Approach
Packt video courses are designed to cover the breadth of the topic in short, hands-on, task-based videos. Each course is divided into short manageable sections, so you can watch the whole thing or jump to the bit you need. The focus is on practical instructions and screencasts showing you how to get the job done.


3D Platformer – Part 1: Setting the Scene
Course Overview
UDK Installation
Setting the Jump Height
Build the Foundation
Finishing a Room
Extending the Area
Beautify with Materials and Meshes
3D Platformer – Part 2: Creating Collectables
Building a Collectable
Picking Up the Collectable
Using Named Variables
Creating Prefabs – Part 1
3D Platformer – Part 3: Implementing a Checkpoint System in Kismet
Setting Object Variables at Runtime
Building the Checkpoint
Implementing Checkpoint Behavior
Creating Prefabs – Part 2
3D Platformer – Part 4: Level Streaming
Making a Persistent Level
Setting Up Streaming Volumes
Changing to Additional Levels
UnrealScript Setup
Setting Up UnCodex
Setting Up Our IDE
Saying Hello with UnrealScript
3D Platformer – Part 5: UnrealScript Programming
Third-person Orbiting Camera – Part 1: GameType
Implementing the Pawn
Implementing the PlayerController
Zoom In/Out with Cameras
Completing the Project
Custom Loading Screen
Main Menu
Replace the Escape Menu
Replace Splash Screens
Create an Installer for Your Games
Where to Go from Here
The Epic Game Community
UDN
The course will explain everything that you need to know using a hands-on approach along with thorough explanations. This course will also give you the ability to take what you have learned and apply it to your own games in the future.