From Prototype to Final: Optimizing Unreal Engine PCG for a Concert Hall Seating Layout
In this video, we take you step-by-step through the process of evolving a basic procedural generation (PCG) graph in Unreal Engine into a fully optimized and finalized version used to design a realistic concert hall seating arrangement.
🔧 What you’ll learn:
How to structure your initial PCG prototype
Identifying and fixing inefficiencies in your PCG graph
Applying optimization techniques for performance and flexibility
Adjusting graph logic to handle real-world architectural layouts
Chapters:
00:00 Demo graphs
03:53 Create Manual Loops Graph
20:40 Add seat placement and orientation adjusments
42:30 Profiling the graphs
49:50 Create Single Loop graph
55:00 Final Thoughts
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