Advanced Terrain Rendering in Unity | Storm Tutorial

Опубликовано: 27 Август 2026
на канале: Procedural Worlds
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Ingest, Customize and Render terrains in Unity with Storm’s Terrain system!

In this video, we show how easy it is to:
✔ Ingest your terrain into Storm
✔ Choose your render mode, unity or clipmap
✔ Customize your render at macro and layer based levels
✔ Setup advanced features like procedural snow, mesh blending, and object, decal, road and vegetation baking
✔ Spawn Feature Sets locally and globally

👉 Learn more about Storm: https://www.procedural-worlds.com/pro...

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#Unity3D #GameDev #ProceduralGeneration #UnityTerrain #StormTool #ProceduralWorlds #LevelDesign #UnityTools #EnvironmentDesign #IndieDev #WorldBuilding #UnityAssets #gamedevelopment

0:00 Introduction
0:15 Documentation
0:44 Terrain setup
1:12 Add Storm Terrain to scene
2:06 Terrain configuration
2:18 Terrain render modes
3:04 Rendering features
3:27 Global features
3:50 Layer based features
4:36 Terrain impostors
5:10 16 layer support
5:25 Editing terrains
6:26 Mesh blending
7:25 Adapting your own shaders
7:37 Object & decal baking
8:48 Road decal baking
9:08 Vegetation baking