This is the 14th video in a series on remaking Hotline Miami in GameMaker Studio.
The video tutorial shows you how to setup a weapon pickup cycle but now based on passing in ammo from the pickup instance, to the player which can now fire a weapon when the value of ammo is bigger then 0. The player in turn can throw the weapon away but will nullify the ammo aswell.
// music by 14BitAshren
Blonde Sunrise
• Video
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