Forth episode of my tutorial series on making a replicated combat system using C++, GAS and AWS.
Link to download the project files is available in the discord link below:
Patreon: / projectlogos
Discord: / discord
Link to asset used:
https://www.fab.com/listings/751a77c3...
Inquiries: [email protected]
00:00 Organise folders (Actor / Weapons)
00:17 Create AWeapon C++ class
01:01 Add SkeletalMesh component
02:07 Configure collision & overlap settings
04:45 Compile and create BP_Hammer
05:16 Download free hammer asset (Fab)
05:57 Import FBX (scale 100)
06:50 Assign mesh in BP_Hammer (pivot note)
07:20 Preview – ready to script equip logic
#unrealengine #C++ #GameplayAbilitySystem #mmorpg #mmo #aws #ue5 #ue5tutorial