Without diving into the details or specific SpeedTree or UE software. Just an explanation of how to use your speed tree vegetation within Unreal Engine 5.7 with the new skeleton-based wind system.
Timecodes
0:00 - Intro
1:00 - Setup skeleton in SpeedTree
1:40 - The difference between trunks depending on the number of bones
2:30 - Setup bones for branches
3:30 - Settings and plugins in UE
3:47 - Import into UE
4:10 - Creating a template tree and swapping with our mesh
6:10 - Materials fix
6:55 - Wind within PCG
7:41 - Wind for a single tree
8:29 - Wind influence by different indexes
9:50 - Editing FoliageActor BP to expose amplitude parameter
#ue5 #unrealengine #unrealengine5 #gamedevelopment #gamedev #quixel #speedtree