SpeedTree vegetation to the EU 5.7 with new wind. Tutorial

Опубликовано: 28 Июнь 2026
на канале: only4viz
1,212
70

Without diving into the details or specific SpeedTree or UE software. Just an explanation of how to use your speed tree vegetation within Unreal Engine 5.7 with the new skeleton-based wind system.

Timecodes
0:00 - Intro
1:00 - Setup skeleton in SpeedTree
1:40 - The difference between trunks depending on the number of bones
2:30 - Setup bones for branches
3:30 - Settings and plugins in UE
3:47 - Import into UE
4:10 - Creating a template tree and swapping with our mesh
6:10 - Materials fix
6:55 - Wind within PCG
7:41 - Wind for a single tree
8:29 - Wind influence by different indexes
9:50 - Editing FoliageActor BP to expose amplitude parameter

#ue5 #unrealengine #unrealengine5 #gamedevelopment #gamedev #quixel #speedtree