Collision Detection Doesn't Need to Be Complicated

Опубликовано: 09 Июнь 2026
на канале: NCOT Technology
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Welcome to the next edition of Gamedev The Hard Way, my attempt at writing a game from scratch for the Agon Light, using nothing but C. This time I get thoroughly distracted and accidentally make a Pong style game idea while figuring out how to add collision detection to my game engine. I implement the AABB Axis Aligned Bounding Box algorithm.

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Credits
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Music by Karl Casey @ White Bat Audio

Tags
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#agonlight #programming #retro #cprogramming #gamedev #gamedevelopment #retrocomputer