MicroSplat Preview in SineSpace

Опубликовано: 07 Август 2026
на канале: Trilo Byte
808
0

This video shows a quick preview of MicroSplat working in SineSpace. This test region was created using Unity 2018.4LTS using Editor Pack 14.244 with MicroSplat 2.6.3 and also shows off a Coconut Palm I made in Speedtree 8.3 and features SineSpace Post Processing v2.

The modular MicroSplat terrain shading system delivers faster performance than standard Unity terrain, as well as tools and options for improving terrain blending and reducing tiling.

This video was recorded in SineSpace in May 2019 using the 2019.2b2 client. This is a beta client with a number of known issues, but the clip gives you an idea of the current state. Things should get better with future builds.

My avatar is wearing our Moto Jacket with airship on the back, Eton tee shirt, Antilles Pirate Pants and Lace Front Boots, as well as our Expedition Hat in brown leather.

See https://trilo.org for tutorials on getting started with Unity and SineSpace, using MicroSplat, and using Post Processing among other things.