In this video, we dive deep into the 3 most common ways to handle projectiles and combat in Unity. Whether you’re building an Archer with arrows, a Cowboy with a hitscan revolver, or a Mage spawning fireballs, understanding the performance impact is key!
What you will learn:
✅ Object Pooling: How to reuse projectiles (like Arrows) to avoid Garbage Collector spikes.
✅ Raycasting: Implementing instant hit detection for hitscan weapons.
✅ Instantiate: When it’s okay to use it (and when it’s a performance nightmare).
Perfect for beginner and intermediate Unity developers looking to optimize their games!
#Unity3D #GameDev #ObjectPooling #Raycast #UnityTutorial #Optimization