In this video, we use tilemaps in Unity to build our first level quickly and efficiently.
Instead of placing sprites one by one, we use Unity’s tilemap system to create clean, scalable, and easy-to-edit levels.
This is part of a full beginner series where we build a complete 2D platformer step by step.
In this video we cover:
• How to create a tilemap in Unity
• Slicing sprites into tiles
• Using the Tile Palette
• Building levels using tilemaps
• Adding collision with Tilemap Collider 2D
• Why tilemaps are better than placing sprites manually
By the end of this video, you’ll have your own playable level built using tilemaps.
Assets used: https://pixelfrog-assets.itch.io/pixe...