In this video we take a look at Copy Texture operator that is commonly used for smooth animation of your textures, feedback effects, or simply saving a collection of texture frames from live visuals of your scene. We will look over the basics of the functionality and a couple of use cases to get you started with experimenting and using this operator in your Image Compose stacks.
*an extra tip not mentioned in the video - if you want even finer fading of your textures, make sure to turn on HDR mode in your Image Compose and Copy Texture operators
0:00 - intro
1:22 - example patch breakdown
1:58 - triggering of Copy Texture
3:38 - using Copy Texture for image effects
4:44 - transparency in Copy Texture draw loop
6:09 - controlling the feedback in a draw loop
7:13 - tip for blending transparent fading with a background
8:54 - adding more effects into a draw loop
9:58 - stacking order of Draw Image ops
10:43 - how Draw Image transforms affect the draw loop
11:49 - adding hue into a draw loop
12:28 - using Copy Texture to blend textures in a draw loop
13:49 - gradient fading Image Compose stack overview
Copy Texture documentation and example patch:
https://cables.gl/op/Ops.Gl.Textures....
ratsnake's Desire patch:
https://cables.gl/p/c8wx9v
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