How to Create Metahuman Hair in XGEN and Unreal Engine Tutorial

Опубликовано: 17 Июнь 2026
на канале: Mr. Nunez
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In this video, I walk you through the process of creating custom hair using XGen in Maya, and show you how to export it properly into Unreal Engine for real-time rendering.

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You’ll learn:

How to create and style hair guides in XGen
Tips for grooming with control and precision
Exporting your hair as Alembic for Unreal Engine
Common mistakes to avoid during the import process
How to test and tweak your groom inside UE5

Perfect for artists working on realistic characters, cinematic avatars, or even game-ready digital humans.

Python Hair Script: https://realtimehair.gumroad.com/l/xG...

🔧 Tools Used:

Maya + XGen
Unreal Engine 5
Reallusion CC5 (for base mesh)

⏱ Table of contents ⏱

00:00 Intro
00:18 Creating a Maya Project
03:06 Hair Description process
10:38 Xgen Modifiers
16:35 Brows process
23:49 Exporting Hair as Alembic from Maya
25:27 Importing Hair in Unreal Engine
27:19 Enable Hair Physics
28:12 Metahuman Hair Shader

FREE DOWNLOADS:

🍑 My Skin/Eye Zbrush Materials: https://artheroes.mrnunez.com/product...
✂️ My Hair Brush https://artheroes.mrnunez.com/product...
🥝 My Alpha lizard Brushes: https://artheroes.mrnunez.com/product...
🏋🏻‍♀️ My Work - https://www.artstation.com/mrnunez

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