How to implement Lambert diffuse lighting algorithm in shaders
How to debug shaders
00:00 Intro
00:24 Setup scene
02:50 Shader code
03:32 Default lighting
04:21 Lambert implementation
08:58 The Godot issue
10:50 Debug with colors
12:38 Fixing the issue
15:22 Multiple source lights
17:56 Attenuation
19:18 Conclusion