Creating a MAIN MENU in Unreal Engine 5.6

Опубликовано: 17 Июнь 2026
на канале: GRS Studio
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In this video, we'll create a fully functional Main Menu for your game in Unreal Engine 5.6! We will cover the basics of working with the UI (User Interface): creating a Widget Blueprint, setting up a Canvas Panel, a Vertical Box, and functional buttons (Start, Exit).

We'll write the logic for switching levels using the Open Level node and quitting the game (Quit Game). We will also set up the correct Input Modes (UI Only / Game Only) so that the mouse cursor appears and hides correctly during gameplay.

Bonus: I'll show you a cool trick on how to create a beautiful, dynamic 3D background for your menu instead of a boring static image, using a Cine Camera Actor, lighting setup, and a dedicated startup level!

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