In this video I go though a way of achieving the cel shading (toon shading) from the asset material. Plus I describe how to realize lights via shaders. Discord: / discord Patreon: / visualtechart
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7ЦВЕТОВ-Декор мастер-класс «Оформление свадьбы под ключ: новые идеи и коммерческие решения» (2/11)
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Physically Based Cel Shading
Follow-up of Physically Based Lighting and Cinematics - Lighting for Videogames
Next Level Triplanar Mapping: Assets, Skeletals and Dithered [UE5]
Intro to Physically Based Lighting and Cinematics - Lighting for Videogames
Your Triplanar is wrong. Here's how to make one that works. [UE5]
Comic Book PostProcess [UE5, valid for UE4]
Cross-Hatching material Post Process [UE5, valid for UE4]
Bringing the Spiderverse into UE5 - Tech Art exploration fun
Dissecting Substrate - Part 1 [UE5.2]
Procedural UV Mapping in Shaders
Outline Stylized Material - part 1.5 [UE5, valid for UE4]