In this complete Unreal Engine cloth simulation tutorial, I’ll walk you through the entire workflow — from importing outfits to applying Chaos Cloth, setting up collisions, assigning materials, and making your MetaHuman ready for simulation.
Whether you're a beginner or just tired of broken cloth setups, this video covers everything you need — no shortcuts, no confusion. And yes, I’ll even show how to handle overlapping materials and simulate cloth without using Kinematic faces.
Special thanks to Jordan, creator of MetaTailor, for sharing a viewer discount.
https://marketplace.metatailor.app/pa...
Watch Part 1 here: • The Only MetaHuman Tutorial You Need – Out...
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Timestamps
00:00 Intro
00:19 Outfit Export Settings
00:41 Setting Up Unreal Engine
03:20 Kinematic Faces Dataflow
10:09 Cloth Asset to Metahuman Blueprint
12:20 Basic Chaos Cloth Dataflow
14:42 Important Tip
15:28 You Weren’t Supposed to See This
Useful Links
Chaos Dataflow: https://ko-fi.com/s/b25fc922d7
Master Material: https://ko-fi.com/s/66b8d717bf