The world of crowd simulation has been given new life with the release of Anima 4.0. This is a major step towards a new way of creating even more realistic and life-like experiences. The software has been greatly improved since version 3.5 to be the best and fastest option on the market that focuses on a single goal: no fancy features, simpler and more consistent workflow, and at the same time affordable. To achieve this, a new and innovative way of capturing real people in motion has been designed, supported by a new algorithm for animation data compression. A great effort has also been made to improve the overall usability of anima by making it even more compatible with industry standards.
Having a great workflow between anima® and the other content creation tools has always been our main goal. 3ds Max®, Cinema 4D®, and Unreal Engine® are some of those programs that are already available for seamless integration with anima®, not to mention that it is compatible with several rendering engines such as V-Ray®, Redshift®, Octane®, and Arnold®. To continue improving our offer, we introduce a new plugin for Maya®. This new addition allows anima® to reach the VFX industry and let artists unleash the power of their imagination.
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