Part 4 of this series of tutorial on Unreal Engine Procedural Content Generation (Unreal engine 5.2). In this episode we will see how we can spawn meshes on top of other meshes to create more diversity in procedurally generated content.
Part 3: • Bounds and overlaps - Procedural Cont...
Chapters:
00:00 - Intro
00:29 - Socket points
02:37 - Mesh sampler
04:10 - Density
04:57 - Normal to density
Music: Kevin MacLeod - The path of the Goblin King