Unreal Engine Enemy AI With Behavior Trees and Combat

Опубликовано: 13 Май 2026
на канале: Shaun Codes
1,521
53

In this tutorial, you will build a distance aware enemy AI in Unreal Engine that follows the player, pauses intelligently, and attacks only when close enough to hit. The system is built using Behavior Trees, Blackboards, and clean Blueprint logic that stays readable and easy to expand.

You’ll learn:

How to set up an enemy AI using Behavior Trees and Blackboards

How to detect the player using distance based collision logic

How to trigger attacks with custom Behavior Tree tasks

How to apply damage and connect AI combat to a player health system

By the end, you will have a fully working enemy AI that follows the player, waits at range, attacks with animations, deals damage, and integrates cleanly into a complete gameplay loop.

0:00 Intro
0:30 Step 1: Set Up the Project Foundation
1:47 Step 2: Create the Enemy Blueprint and AI Controller
4:32 Step 3: Build the Behavior Tree and Blackboard
5:42 Step 4: Add the Detection and Attack Collision Components
7:27 Step 5: Create the Player Key and Hook It Into the Behavior Tree
9:37 Step 6: Build the Attack System and Create the Attack Task
13:43 Step 7: Add Damage When the Enemy’s Hand Overlaps the Player
14:53 Step 8: Build the Player Health System
17:43 Step 9: Build the Health Bar Widget and Hook It to the Player
21:41 Step 10: Add Death, Ragdoll, and the Restart Flow
25:49 Step 11: Create the Game Over Screen and Finalize the Level Setup
28:30 Outro

📌 Need the full step-by-step guide with screenshots and GIFs?
Check out the complete article version linked in the pinned comment.

💬 Thanks for watching, and I’ll see you in the next one!

#UnrealEngine #UE5 #GameDev #AI #BehaviorTree #EnemyAI #Blueprints #UnrealTutorial #IndieDev #GameAI #UnrealEngine5 #CombatSystem