This is the SECOND (WOOT) of a daily or weekly devlog series on the development of video game ROADLESS on STEAM on the Unity 2019/2020 Game Engine using the TFP DOTS Sample. My name is Micah Berninghausen, and I am an Independent Video Game Studio, Developing the games that I must play, before I ultimately take over the world. Join me for the ride :)
Here are some of the links to the items mentioned in the video:
www.AggressiveMastery.com
/ aggressivemastery
The 2019 TFP DOTS Unity Game Sample Project:
https://github.com/Unity-Technologies...
2019 TFP DOTS post/thread:
https://forum.unity.com/threads/dots-...
The 2018 FPS Sample Project (reference material) :
2018 FPS Forum:
https://forum.unity.com/forums/fps-sa...
CodeMonkey - ECS and Indy Dev Tutorials
/ @codemonkeyunity
MapMagic - Unity Terrain Texturing, object placement, and terrain shaping tool:
http://www.denispahunov.ru/MapMagic/
https://assetstore.unity.com/packages...
Terrain to Object Exporter Script!:
http://wiki.unity3d.com/index.php?tit...
Vegetation-Studio-Pro: Primarily used for Entity Conversion, LOD, and FOV Culling, with ECS/Jobs
https://www.awesometech.no/index.php/...
https://assetstore.unity.com/packages...
Thank you for your interest, and please feel free to ask questions below! I will review and look to see if I can cover them in the following videos.
Good Luck, Have Fun!
-Micah