Procedural Geometry Workflows Using PCG and Geometry Script

Опубликовано: 02 Июнь 2026
на канале: DK 3D
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In this tutorial, we go beyond traditional PCG spawning and explore how to combine PCG with Geometry Script to generate, modify, and optimize real geometry directly inside Unreal Engine.

This workflow unlocks a new level of procedural control — letting you build systems that don’t just place meshes, but create and reshape them.

🧠 What You’ll Learn
How PCG and Geometry Script work together
Passing point and mesh data from PCG into Geometry Script
Generating custom meshes procedurally
Modifying existing geometry with booleans
When to use Geometry Script vs. standard PCG nodes

🏗 Practical Examples Covered
Asset authoring pipelines driven entirely by PCG

This tutorial is ideal for technical artists, indie developers, and tools programmers who want to push PCG beyond placement and into true procedural modeling.

Chapters:
00:00 Mesh Sampler
13:28 Spawn and manipulate Dynamic meshes
25:53 Assign materials to the Dynamic meshes
33:36 Spawning additional meshes

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