UE 5.0.3 AMD FidelityFX TemporalAA.Upsampling

Опубликовано: 01 Июнь 2026
на канале: Teella Blood
174
2

UE 5.0.3
GitHub Hash: 91c132ec2d58b1aecf3f345d155bcf7a0bf521e1
Fracture Tool: prevent crash when compiling geometry collection based

Virtualized most of our level textures as most are around 2k.

Current config settings:
DefaultEngine.ini
[/Script/Engine.RendererSettings]
r.FidelityFX.FSR.Enabled=True
r.TemporalAA.Upsampling=True
r.TemporalAA.Algorithm=True
r.SecondaryScreenPercentage.GameViewport=70
r.TextureStreaming=True
r.VirtualTextures=True
r.VirtualTexturedLightmaps=False
r.VT.Residency.Notify=1
r.Streaming.DefragDynamicBounds=1

DefaultScalability.ini
[TextureQuality@3]
r.Streaming.MipBias=16
r.Streaming.AmortizeCPUToGPUCopy=1
r.Streaming.MaxNumTexturesToStreamPerFrame=1
r.Streaming.Boost=1
r.MaxAnisotropy=8
r.VT.MaxAnisotropy=8
r.Streaming.LimitPoolSizeToVRAM=1
r.Streaming.PoolSize=2500
r.Streaming.MaxEffectiveScreenSize=0
r.ScreenPercentage=77