Disclaimer: Video not my own, cleared and recorded by Joko. (Thank you!)
Stage Tips
★・Take 1 Guardian, some buffs, and a lot of attack power. Healing is good as usual.
★・Do not hit the animals. On certain turns they will force you to target them, so just guard that turn. Quincy will obliterate you if not. They will alternate which animal will taunt approximately every 4 turns, starting with the end of turn 4 (beginning of turn 5 for you).
★・On turn 6 Quincy will use an ultimate that has a chance to paralyze you, as well as push your ultimate cooldown back two turns, and reduce your damage by 50% for 4 turns. Use your guardian to taunt this attack. It will repeat around every 4 turns, and with the ultimate cooldown increase, your ultimates may no longer time correctly! Pay close attention!
★・On turn 7 Quincy will attack your lowest MAX HP unit, and you will need about 12k HP to survive even with guarding (more or less depending on elemental advantage). This will repeat approximately every 3 turns, and as Quincy's damage increases each turn, so will the attack.
★・Please note the turn order for the two different ultimates above may shift a turn if they end up at the same time as one another, as well as if an HP threshold is met. The animals will still taunt every 4 turns regardless, which may also affect your ability to use a taunt in some cases.
★・At half health (~210k HP), Quincy will buff himself for 50% damage reduction permanently. This means you will need to do double damage from now on. Plan to use your ultimates as close to this threshold as possible before it happens to get the most out of your damage (it is okay to save your ultimates and normal attack to as close to this number as possible before using them!).
★・At about 12.5% health (~50k HP), Quincy will give you one turn before he instantly kills your team. Remember he will have the 50% damage reduction, so plan accordingly.
★・The SP stage is the same as this, except at half health you will be instantly killed. (This is just the bugged stage repeated.)