How To Do Everything Wrong, Right - Luke Rideout (Beamdog) at

Опубликовано: 26 Февраль 2026
на канале: gamescom dev
233
5

Full session from devcom Developer Conference 2022: Luke Rideout walked, so you could run - hear about the history of MythForce, the humble beginnings of their project, the decisions and technological hurdles around taking a simple, humble concept for a UE4 pilot project into a triple-I action extravaganza. Punching far above their weight and picking too many battles, simultaneously scaling a team from 7 to nearly 70 while learning new technology, breaking that technology’s rules on the first go around, and making (and living with) all of the bad choices that were made because they were the best options available at the time.

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