This is a first demonstration of a resource harvesting solution using APEX and destructibles in UE4. This example demonstrates the use of trees only.
Features of the example:
trees can be chopped into several pieces
player has to keep chopping parts until they are small enough to be pickable
the HUD here displays how much would is available for pick up
the HUD also displays how much wood the player is currently carrying
the HUD also displays an inventory laod bar showing how much wood the player is carrying as a laod bar
bar turns red if inventory is full and player cannot pick up wood anymore
picking up wood increases the player's mass
picking up wood decreases the player's walk speed
picking up wood decreases the player's jump speed
MUSIC
Ice Of Phoenix by Audiomachine