This video demonstrates the “Bake to Root” plugin for Unreal Engine, designed to fix common issues with Mixamo characters that do not include a root bone. The plugin provides two scripted asset actions: one to add a root bone to skeletal meshes, and another to bake motion from the hips to the root for proper root motion workflows.
The demo walks through the full process, including updating skeletal meshes, merging skeletons, baking animation data, and verifying the results. This tool helps streamline setup and makes Mixamo animations more usable in Unreal Engine.
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